About Me:
Hello there! My name is Carmen Kennedy, but I prefer to go by Chris. I am a video game designer and a full-time college student. My current endeavor is pursuing a Bachelor’s Degree in Marketing. Before that, I earned an Associate’s Degree in Game Design & Development and created 3 games with teams of 8-11 people. Two were video games and one was a board game.
As for how I approach my game design tasks, I am the type of game designer who thinks carefully about every single painstaking detail and how every decision ripple effects towards shaping the player experience. I really enjoy pitching my creative visions to the people I work with and often found myself doing things like physically acting out combat moves or narrative sequences in meetings for Edge of Hell. I’m no stranger to 8-hour-long late-night meetings trying to get a build done in time for the deadline, or manning booths at in-person events to market game demos to strangers-turned-playtesters. I dedicate my all to whatever game I’m working on.
My passion has led me to wear multiple different hats, such as Game Designer, Level Designer, and multiple different positions under the umbrella of Project Management. Games are complex pieces of art that take many pairs of hands and many skilled people to complete them, and whenever a game I’ve worked on needed me to fill in for a role I wasn’t assigned, I never hesitated to jump in and do my best.
My favorite part of game development is, without a doubt, creating stories for people to enjoy. That can take shape through designing mechanics that foster emergent gameplay, using environmental storytelling throughout my levels to tell quiet but strong narratives, or directly immersing the player through fun gameplay moments. Designing fun and memorable experiences is what drives my game development process. In the future, I also want to focus on the development of social and multiplayer design because I think that video games are the best way for people to connect and make new lifelong friends. Things like Destiny 2’s social features and Rainbow Six Siege’s in-game communication options helped me to meet some really awesome people throughout the years. I hope to design more ways for people to bond through the video games I’m a part of.
In my free time, I enjoy creating custom maps to hone my level design skills with various different game engines such as Unity and Unreal Engine 5. Currently, Battlefield 6 is my top contender for my next level design project. I’m also chipping away at developing a Tactical First-Person Combat Game with Multiplayer Functionality in UE5. Taking long walks to clear my mind, learning more about game design on YouTube, studying Japanese, and playing games like Rainbow Six Siege or Pokémon fill out the rest of my free time! I like games that make you think and games that have you collecting things. Recently, I’ve been getting into the world of Monster Hunter via Monster Hunter Wilds!
Thanks for reading!
Make sure to check out the rest of my portfolio while you’re here, and if you have any questions you’d like to ask me, feel free to reach out!