About Me:
Hello there! My name is Carmen, and I am a video game designer. My current endeavor is pursuing a Bachelor’s Degree in Marketing. Before that, I earned an Associate’s Degree in Game Design & Development and created 3 games with teams of 8-12 people. I am currently practicing my level design skills via multiple solo projects while I prepare for my next classes that start in the Fall. I’ve also been organizing a team to compete in Game Maker Toolkit’s 2025 Summer Game Jam!
My passion has led me to wear multiple different hats, such as Game Designer, Level Designer, and multiple different positions under the umbrella of Project Management. My favorite part of game development is, without a doubt, creating stories for people to enjoy. That can take shape through designing mechanics that foster emergent gameplay, using environmental storytelling throughout my levels to tell quiet but strong narratives, or directly immersing the player through fun gameplay moments. Designing fun and memorable experiences is what drives my game development process.
In my free time, I enjoy creating custom maps to hone my level design skills with various different game engines such as Unity, Unreal Engine 5, and Source 2. I’m also working on creating a Tactical First-Person Shooter Game with Multiplayer Functionality in UE5. Reading, taking long walks to clear my mind, learning more about game design on youtube, studying Japanese, and playing games like Rainbow Six Siege or Pokemon fill out the rest of my free time! I like games that make you think and games that have you collecting things. Recently, I’ve been getting into the world of Monster Hunter via Monster Hunter Wilds!
Thanks for reading!
Make sure to check out the rest of my portfolio while you’re here, and if you have any questions you’d like to ask me, feel free to reach out!