Edge of Hell (2025)
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Hi-Concept: Rip and tear through your enemies as the all-powerful demon from Hell, Abaddon, in this thrilling first-person action game!
Team Type: College Team Project
Team Size: 8 People
Software Used: Unity
My Responsibilities:
Designed, constructed, and populated x3 diverse in-game levels, as well as x4 stylized boss arenas, in a 3D space within the Unity game engine.
Mindfully crafted the game’s pacing within the levels to ensure maximum player enjoyment.
Utilized various lighting techniques to strike a careful balance between immersion and performance cost.
Infused environmental storytelling at every possible turn, as well as being responsible for populating the level with all art assets.
Promoted player choice at every turn, allowing the player to play the game in a variety of styles.
Structured & planned the overall flow of the game, including weaving the narrative into the levels, ensuring maximum utilization of game mechanics throughout the game, and creating a deliberate collectible system that encouraged world exploration and silently guided the player as a tutorial would.
Managed the day-to-day managerial responsibilities such as work distribution, hosting and scheduling meetings, organizing and maintaining services such as Milanote and Google Drive, writing meeting notes, managing project timelines, and cultivating cross-disciplinary teamwork.
Designed engaging game mechanics and kept the team’s vision of the games consistent across the board to ensure clarity and quality.
Collaborated with art and programming teams to create a fully equipped 3D-2D hybrid action game over the course of 9 months, hitting all deadlines with pinpoint accuracy.