Edge of Hell (2025)

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Hi-Concept: Rip and tear through your enemies as the all-powerful demon from Hell, Abaddon, in this thrilling first-person action game!

Team Type: College Team Project

Team Size: 8 People

Software Used: Unity

My Responsibilities:

  • Designed, constructed, and populated x3 diverse in-game levels, as well as x4 stylized boss arenas, in a 3D space within the Unity game engine.

  • Mindfully crafted the game’s pacing within the levels to ensure maximum player enjoyment.

  • Utilized various lighting techniques to strike a careful balance between immersion and performance cost.

  • Infused environmental storytelling at every possible turn, as well as being responsible for populating the level with all art assets.

  • Promoted player choice at every turn, allowing the player to play the game in a variety of styles.

  • Structured & planned the overall flow of the game, including weaving the narrative into the levels, ensuring maximum utilization of game mechanics throughout the game, and creating a deliberate collectible system that encouraged world exploration and silently guided the player as a tutorial would.

  • Managed the day-to-day managerial responsibilities such as work distribution, hosting and scheduling meetings, organizing and maintaining services such as Milanote and Google Drive, writing meeting notes, managing project timelines, and cultivating cross-disciplinary teamwork. 

  • Designed engaging game mechanics and kept the team’s vision of the games consistent across the board to ensure clarity and quality.

  • Collaborated with art and programming teams to create a fully equipped 3D-2D hybrid action game over the course of 9 months, hitting all deadlines with pinpoint accuracy.

Game Trailer